![]() I’ve often had to remind myself this is a Skyrim mod. *points and glares to Solitude.* True, there aren’t many big cities and towns in Enderal, but what they have picks up the slack. Two streets and a castle does not make a city. You will not be skimped on the size of the game.Īrk, the hub city of Enderal, is huge like a capital city should be. There is a hell of a lot to do, throughout. I went on a rather dangerous jaunt exploring the centre and east of Enderal, probably discovered barely half of all the known locations and still got a long way to go. I’d say roughly it’s half the size? There’s some pretty massive dungeons and spaces to explore as well. ![]() It’s still a pretty big landmass, though it’s not quite as large as Skyrim was. They really know their stuff, and the quality is shown time and time again. We have the desolate desert of Duneville, rich grasslands, the massive city of Ark, the Frostcliff Mountains where everything is ice and snow and rich jungle, its quite impressive what the devs have done with the game. There is quite the mix of biomes at work here. Here are a couple of examples of the world. I found a few problems with moving while looking at the water with some odd flickering, with some odd flickering and glare when I moved around, but overall it looks great. It really pushes the engine to its limit, and it does look exceptional at times. However, to people like me, this was a nice change. Skyrim has the beauty of ENBs, so if you’re experienced at those then Enderal won’t look much different. This was the first thing which caught my eye. Initially launching in 2016 to great success, the revamped version launched Valentines Day of this year. So it was a great surprise to see Enderal not only get released, but it’s getting regularly patched. I do appreciate anybody who tries to make one, but it is disappointing to be met with constant big, ambitious projects being pushed back for years or discontinued, like Beyond Skyrim, Skywind, Luthraathan and countless others. They usually come out through heavy-release delays or are just cut-back. I’ll get into the characters and voice acting later.īig mods for Skyrim are rare. Everything is fully voice acted in English from the get go, which is nice. You do not need to worry about that with Enderal. It’s appeared on Steam though, so I expect it to get similar treatment to Enderal, hopefully. They have been responsible for making other total conversions such as Nehrim for Oblivion, and the lesser known Arktwend for Morrowind, which I am currently playing at the moment! Nehrim was another excellent experience, although it currently lacks English voice acting. SureAI has been making this mod for a long time, ever since Skyrim released back in November 2011. This is a huge improvement on the old launcher and Steam makes it nice and easy to plug and play. All you need to own is a copy of the original Skyrim. Even better, you can download and play it right off Steam for free, without the need for its own launcher or anything silly like that. I did finish everything during the 2016 run.Įnderal, the total conversion mod of Skyrim is better than ever. I missed out on at least 20 quests including the latter half of one of the new quest-lines, but it was a finished experience for me. I will say that my first run of Forgotten Stories was not complete. Willi…ĥ7 hours later, I saw the credits once again.Īs soon as I booted up the revamped Steam version of Enderal, and saw the opening, I realised I was back home. Jlennidorner on E3 2021: Games to Look Out… Interview with Micha… on SPFBO Entry Interview: David M…
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